In addition to the randomizers listed there, I’ve made the addiction system added in vRSD an opt-in playthrough modifier, which serves the dual purpose of segregating it from the mainline improvements as well as informing players about its existence before it can go into effect. In my last devblog, I discussed the new playthrough modifiers feature I implemented in Deus Ex.
I’m finally pushing out Beta 2.0 of my GMDX vRSD project.